10 December 2008
- For the past few months I have barely worked on my game engine due to the full-time job that I got, and the last time I was working on it I was doing gameplay logic & menus which are kind of boring. Then I asked myself, what motivates me to do programming ? Sure, there's a lot of things I could enumerate, but what would motivate me to do programming while programming ? Cool new graphics features ! So I started a quest to discover Shader Model 4.0/DirectX 10. For more details and comparison pictures between my old OpenGL renderer and the DirectX9 and DirectX10 renderer, go to the forum post. A few important remarks though : DX9 rendering is about 2.5X faster than my GL rendering, while DX10 is like 2.6X, but I thin
10 August 2008
- I posted 3 new images of the Relative Editor .NET . And since I haven't worked too much on it lately I was wondering... would you like to use it in a binary form ? Meaning that I can give you the editor, executables & dlls plus a bunch of headers with a lib and you could easily make a game demo out of it, or so I think. Sure, maybe open source engines are more complete than this one, but I have a very powerful editing tool that cuts down development time a lot. Either way, if you're interested, send me a mail telling me what you want to accomplish (so I know if it's possible and that my engine has the features you request) and we can make a deal (it would be free, it's just not public ).
21 June 2008
- You're probably asking yourself what am I up to lately ? No ? Hm... good point. Well, develoment on RE2.X has been postponed due to the fact that now I'm working on an upcoming MMORPG called Dawntide.
4 May 2008
- Spheroid was freely released. It's a 1-level Ballance clone (hard as hell by the way :D). Not too much but at least it's playable and features Parallax Mapping. Warning ! You need Ageia's PhysX to run it ; Direct download ; Leave a comment.
21 March 2008
- I took note on what you've chosen from my blue wish-list to the left, so here goes :
- Lost Odyssey is the name and that's what I'm playing.
- I'm thinking of releasing a mini-arcade game Spheroid that was supposed to be my Level contest entry. It looks similar to Ballance.
17 December 2007
- Are you a game developer ? or a programmer ? or a student ? Then you should know that I'm willing to teach anyone about C/C++/CLI/OpenGL/Shaders/OpenAL/Game Development at an acceptable hourly rate starting at 5$/hour. How ? We got instant messenging, skype ( I'm a fluent english speaker) or I can even come to your place if you live in Bucharest. For that or any other potential jobs you may have for me mail me at cippyboy_7 atty yahoo dotty com you'll get a response in less than 24 hours.
27 November 2007
- jconserv.net just crashed, the forums were moved to a fancy phpbb3 though users and most posts weren't, sorry.
- The Level Contest was a disappointment, they sort of cancelled/postponed it since I never got a reply after subscribing to it. It could be held somewhere around May 2008, but who knows, nobody says anything anyway.
- I'm now working on a new editor based on the .NET Framework, and no it's not C#, it's C++/CLI which lets me combine Native C++ with .NET stuff like those fancy controls & toolbars you see in Visual Studio.
11 September 2007
- Out from Ubisoft and into RE2.X . The whole story is in the blog . Now I'll have more time to concentrate on my engine and hopefully on the completion of "Final Dream 2" . That is until I decide to get hired again :) .
16 January 2007
- Final Dream 2 has been announced as the official game powered by Relative Engine 2.X; more information can be seen here.
20 November 2006
- The Forum now has some topics you could find interesting like the engine features, a FAQ you can contribute on, Developer Blog and some other neat stuff.
- The site gained a new structure, new information has been added
23July 2006
- I managed to set up a forum to discuss & show stuff
31 May 2006
- It's been more than 1 year since the site's first launch, much has changed, and the Anti-Matter project failed because of too many reasons. Now I'm trying to remake and upgrade the RE2 design (codename RE2.X), because most of the code was modyfied during AM. I hope I can come up with something this summer, just in time for the Level contest.
4 February 2006
- Relative Editor kinda stopped but I`m trying to make an engine with a friend called the Anti-Matter engine; Currently there`s nothing to show, unless you like tons of code.
5January 2006
- Things don`t look great, development almost stopped, I think I need some funding, any sponsors out there ?
18 September 2005
-More pics are up of the upcoming engine and the current Relative Editor 2 look
3 September 2005
-Relative Engine 2.0 is in the works, and you can check out the newest screenshots here
-The september issue of "CDForum"(Romanian Magazine) has a shorter interview on the engine
1 August 2005
-The august issue of "MyComputer"(Romanian Magazine) has an interview with me about the engine
-A picture of the magazine with a 2 pages interview is available here
30 May 2005
-For suggestions/comments there`s always a mail adress : cippyboy_7 atty yahoo dotty com.
-The Downloads section has CatastropheV3 for download and Engine Specs in Romanian language